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Of course, the primary goal of tournaments is still acquiring maximum amounts of KPs while keeping it sustainable. Individual Rewards – Previous vs 2020 editionĪs you can see, I have calibrated the runs to be as close as possible in terms of tournament points. As my approach have changed, let’s compare the two (old vs 2020): You may have seen my series with tutorial for the previous version of the tournaments. Also, be careful with your troop selections, as picking wrong troops can ramp up your losses quite significantly. But if you can afford another health boost, that might be quite useful as we use a lot of heavy units here, and that’s the only boosts that apply to them. And even if you have extras, additional ELR or MMM are not going to be super useful here. This is a relatively easy tournament, so we can afford to go easy on the boosts. The reason for that is that I want to keep my boosts setup sustainable, and put up fewer boosts if I can get away with it. In fact, this is the weakest set of boosts in the whole 9 week cycle in these series.
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Needles of the Tempest AW – L16 (+24% light range damage).Victory Springs AW – L16 (+24% light melee damage).
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Martial Monastery AW – 元0 (+30% health).All troops unlocked at 3*, no shortages in availability.Of course, these ones are not exactly oriented towards specific type of tournament, but are quite general.Because setup is important, here is what was used in this run: Best option would be to cater them.ġ) explanation of terrain: at least units placement on the battlefield ģ) testing the waters with high initiative unit (might confuse many players.so.might be an overkill). Proper suggestion would be that players shouldn't fight against such comps, at least in 3+ rounds and using auto-fight. add some not so perfect or "hard" comps, that consists of enemies that compensate each others weaknesses, for gems let's say 3 heavy melee units, 3 light ranged 1 heavy ranged.
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You could throw in exact numbers about army strenghts in each round just to support this statement.Īlso, looks like you picked the most perfect enemy comps to illustrate fights (at least image-wise). Every penny counts, so it's better so save goods until the point when fights can't be won at all or are just hard to win. Example: many players think that catering in a first few rounds is a good idea, because costs are low.which, of course, is not the case because exactly in these rounds fights are the easiest (it's nearly impossible to lose even with auto-fight). There are some practical tips that can be given and that aren't as obvious as "this unit beats this unit". The most important things (in my opinion) are lacking. Would love to see tips about upcoming Marble tournament before it starts though, just to test if it's of any use to inexperienced players.